GLART Week3
by Yang Liu on Feb.17, 2010, under Uncategorized
Very easy program to demonstrate the application of camera.
Use arrow keys to control the camera, and use spacebar to switch between perspective and ortho view.
GLART_week2
by Yang Liu on Feb.03, 2010, under Uncategorized
Ok, this week we deal with the translation and rotation of objects. The basic translation and rotation is not very hard. But I tried to write my own utility class, intending to complete the homework by using the syntax like myquad.translate(). I found it is not a easy job. Because in OpenGL the translation is like the reverse of the real world translation. In OpenGL, I have to moveĀ the matrix which is a frame of reference as well I think first. And then, draw the object. However, in my utility class I want to draw the object first and use different functions to manipulate it. I can’t figure it out this week. But I will keep thinking about it.
Here is the files including the unfinished utility class.
GLART_01 Hello GL World
by Yang Liu on Jan.27, 2010, under GLART 2010
This is the first week’s assignment. I just played with the jogl a little bit, nothing complicated.
Here is the key map.
QWE
ASD
Control theĀ “eye”
456
RTY
Control ont of the point of the triangel
GHJ
BNM
Control the second point of the triangel
UIO
JKL
Control the third point of the triangel
ARROW KEYS
Control the yellow point