GLART_week2
by Yang Liu on Feb.03, 2010, under Uncategorized
Ok, this week we deal with the translation and rotation of objects. The basic translation and rotation is not very hard. But I tried to write my own utility class, intending to complete the homework by using the syntax like myquad.translate(). I found it is not a easy job. Because in OpenGL the translation is like the reverse of the real world translation. In OpenGL, I have to move the matrix which is a frame of reference as well I think first. And then, draw the object. However, in my utility class I want to draw the object first and use different functions to manipulate it. I can’t figure it out this week. But I will keep thinking about it.
Here is the files including the unfinished utility class.
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